A Character represents an individual with agency and the capacity to make choices that affect their world. Characters are self-directed actors who can respond to situations, form relationships, and drive narrative change through their decisions and actions.
Its own link fields point to: Species, Traits and Abilities (species, traits, abilities); Languages and Objects (languages, objects); Locations (birthplace, location); Institutions and Families (institutions, family); other Characters (friends, rivals). Other elements link to a Character from their side: an Event, Collective, Construct, Narrative, Relation or Title lists it in characters, and a Relation names it as actor. Find those with a filter, e.g. GET /api/v2/event?characters={id}.
They are distinct from:
- Creatures (which lack reasoned choices or structured goals)
- Collectives (which model group entities without individual agency)
Character discussions on GitHub
Every field below is optional. The TTRPG group (level, hit_points and six ability scores) is for worlds that run a game system. charisma (Personality) and CHA (TTRPG) are separate fields.
| Field |
Type |
Description |
physicality |
text |
The character’s visible physical features and body attributes |
mentality |
text |
The character’s mindset, emotional tone, and style of thinking |
height |
integer |
The character’s approximate or exact height, in the world’s length unit (World length_unit) |
weight |
integer |
The character’s approximate or exact weight, in the world’s mass unit (World mass_unit) |
species |
links to Species |
Species the character might belong to |
traits |
links to Trait |
Traits for notable behavioral, physical, or systemic characteristics |
abilities |
links to Ability |
Abilities the character might perform, control, or invoke |
| Field |
Type |
Description |
background |
text |
History, upbringing, or formative experiences of the character |
motivations |
text |
Core desires, goals, or values that drive the character’s choices and behavior |
birth_date |
integer |
Moment of birth, expressed in the world’s TIME units |
birthplace |
link to Location |
Location where the character was born |
languages |
links to Language |
Languages the character can understand, speak, or use for communication |
| Field |
Type |
Description |
reputation |
text |
Brief summary of the character’s current condition, role, or predicament |
location |
link to Location |
The character’s present physical location |
objects |
links to Object |
Key objects owned by or symbolically linked to the character |
institutions |
links to Institution |
Institutions the character is affiliated with |
| Field |
Type |
Description |
charisma |
integer |
Ability to attract, inspire, and influence others |
coercion |
integer |
Capacity to dominate, intimidate, or apply force to shape outcomes |
competence |
integer |
Skill in planning, understanding, and managing complex systems or situations |
compassion |
integer |
Willingness to empathize with and care for others |
creativity |
integer |
Ability to generate novel ideas, perspectives, or solutions |
courage |
integer |
Readiness to face danger, risk, or adversity |
| Field |
Type |
Description |
family |
links to Family |
Families the character belongs to by blood or adoption |
friends |
links to Character |
Characters the character considers close allies or companions |
rivals |
links to Character |
Characters the character is in active opposition or competition with |
| Field |
Type |
Description |
level |
integer |
Progression rank of the character in a game system |
hit_points |
integer |
Total health available to the character |
STR |
integer |
Physical force and carrying capacity |
DEX |
integer |
Agility, coordination, and reflexes |
CON |
integer |
Endurance and resistance to strain |
INT |
integer |
Reasoning, memory, and learning |
WIS |
integer |
Intuition, awareness, and judgment |
CHA |
integer |
Persuasiveness and personal magnetism |