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Object

Objects are tangible, non-living things that can be made, owned, traded or destroyed. They can enable abilities, consume resources, trigger phenomena and shape stories.

Objects are a core material element of worlds. They interact with:

  • Characters (who own or interact with them)
  • Traits and Abilities (which determine who can use them and how)
  • Locations (which define where they are stored or used)
  • Phenomena (which they may emit, trigger, or be affected by)

They are distinct from:

  • Constructs (which define their underlying principles or technologies)
  • Creatures and Characters (which are animate)
  • Phenomena (which represent ongoing effects or supernatural features)

Object discussions on GitHub

Field Type Description
aesthetics text Appearance, design, or visual presentation of the object
weight integer Approximate or exact mass of the object, in the world’s mass unit (World mass_unit)
amount integer The number of identical units in this object entry
parent_object link to Object Larger object that this one is part of or contained within
materials links to Construct The physical matter that constitutes the object
technology links to Construct Mechanisms relating to the object’s design or operation
Field Type Description
utility text Intended purpose or primary use of the object
effects links to Phenomenon Phenomena potentially triggered or emitted on object use
abilities links to Ability Abilities that the object grants or enables
consumes links to Construct What might be used or depleted on object use
Field Type Description
origins text Background or history of the object
location link to Location Physical place where the object is currently located or stored
language link to Language Required to read, understand, or activate the object
affinities links to Trait Traits that resonate with or enhance the object’s use, function, or effects