person_4
A Character represents an individual with agency and the capacity to make choices that affect their world. Characters are self-directed actors who can respond to situations, form relationships, and drive narrative change through their decisions and actions.
A Character is an individual with agency. They interact with:
- Species (defining their biological or cultural blueprints)
- Traits and Abilities (defining their nature and powers)
- Objects and Constructs (defining what they own, carry, or believe)
- Institutions, Zones, and Events (contexts they affect or are affected by)
- Families, Collectives, and Relations (their networks and bonds)
They are distinct from:
- Creatures (which lack reasoned choices or structured goals)
- Collectives (which model group entities without individual agency)
Character discussions on GitHub
Constitution
- Physicality: The character’s visible physical features and body attributes
- Mentality: The character’s mindset, emotional tone, and style of thinking
- Height (#): The character’s approximate or exact height, using world LENGTH units
- Weight (#): The character’s approximate or exact weight, using world MASS units
- Species (multi-link: Species): Species the character might belong to
- Traits (multi-link: Trait): Traits for notable behavioral, physical, or systemic characteristics
- Abilities (multi-link: Ability): Abilities the character might perform, control, or invoke
Origins
- Background: History, upbringing, or formative experiences of the character
- Motivations: Core desires, goals, or values that drive the character’s choices and behavior
- Birth_date (#): Moment of birth, expressed in the world’s TIME units
- Birthplace (single-link: Location): Location where the character was born
- Languages (multi-link: Language): Languages the character can understand, speak, or use for communication
World
- Reputation: Brief summary of the character’s current condition, role, or predicament
- Location (single-link: Location): The character’s present physical location
- Objects (multi-link: Object): Key objects owned by or symbolically linked to the character
- Institutions (multi-link: Institution): Institutions the character is affiliated with
Personality
- Charisma (# max:100): Ability to attract, inspire, and influence others
- Coercion (# max:100): Capacity to dominate, intimidate, or apply force to shape outcomes
- Competence (# max:100): Skill in planning, understanding, and managing complex systems or situations
- Compassion (# max:100): Willingness to empathize with and care for others
- Creativity (# max:100): Ability to generate novel ideas, perspectives, or solutions
- Courage (# max:100): Readiness to face danger, risk, or adversity
Social
- Family (multi-link: Family): Families the character belongs to by blood or adoption
- Friends (multi-link: Character): Characters the character considers close allies or companions
- Rivals (multi-link: Character): Characters the character is in active opposition or competition with
Ttrpg
- Level (#): Progression rank of the character in a game system
- Hit_points (#): Total health available to the character
- Str (#): Physical force and carrying capacity
- Dex (#): Agility, coordination, and reflexes
- Con (#): Endurance and resistance to strain
- Int (#): Reasoning, memory, and learning
- Wis (#): Intuition, awareness, and judgment
- Cha (#): Persuasiveness and personal magnetism