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Traits describe qualities that shape how a character or creature acts, responds, or is perceived. These are not active powers or learned abilities, but underlying aspects of identity.
Traits enrich the make up of actors. They interact with:
- Characters (holding traits and being shaped by them)
- Abilities (requiring, unlocking, or enhancing traits)
- Species (establishing cultural or biological expressions)
They are distinct from:
- Constructs (which are not directly linked to actors)
- Titles (which are formally constructed, not potentially natural)
Qualitative
- Social_effects: Relating to social relationships, reputation, or interaction dynamics
- Physical_effects: Relating to physical changes, limitations, or enhancements
- Functional_effects: Relating to practical or learned performance or aptitude
- Personality_effects: Relating to temperament, mental state, or personality expression
- Behaviour_effects: Relating to visible aspects and patterns of behavior
Quantitative
- Charisma (# max:100): Affecting a character’s charisma score
- Coercion (# max:100): Affecting a character’s coercion score
- Competence (# max:100): Affecting a character’s competence score
- Compassion (# max:100): Affecting a character’s compassion score
- Creativity (# max:100): Affecting a character’s creativity score
- Courage (# max:100): Affecting a character’s courage score
World
- Significance: Describes the trait’s societal, symbolic, or systemic presence
- Anti_trait (single-link: Trait): Opposing trait that contradicts or nullifies the trait
- Empowered_abilities (multi-link: Ability): Abilities strengthened or enabled by the trait