thunderstorm
Phenomena are ongoing or emergent conditions that act in or upon the world. They are not defined by intent or agency, but might be wielded or enabled by other elements.
Phenomena interact with the rest of the world in some meaningful ways, including:
- Characters (wielding or enabling)
- Traits and Abilities (enhancing or being enhanced)
- Objects and Constructs (trigger or affected)
- Locations (appear or enrich)
They are distinct from:
- Events (which are dated incidents of history)
- Constructs (which are designed or conceptual structures)
- Abilities (which are agent-bound)
Phenomenon discussions on GitHub
Mechanics
- Expression: How the phenomenon manifests or takes shape in the world
- Effects: The primary outcomes or changes caused by the phenomenon
- Duration (#): The amount of time the phenomenon lasts, measured in world TIME units
- Catalysts (multi-link: Object): Objects or materials that initiate or enhance the phenomenon
- Empowerments (multi-link: Ability): Abilities that initiate or enhance the phenomenon, or are initiated or enhanced by it
World
- Mythology: Cultural, religious, or narrative meaning associated with the phenomenon
- System (single-link: Phenomenon): Broader phenomenon that this one is part of or linked to
- Triggers (multi-link: Construct): Conceptual mechanisms or patterns that cause the phenomenon to activate
- Wielders (multi-link: Character): Characters capable of intentionally directing or controlling the phenomenon
- Environments (multi-link: Location): Locations where the phenomenon occurs or is known to manifest