webhook
Objects are tangible, non-living things that can be made, own, traded or destroyed. They can enable abilities, consume resources, trigger phenomena and shape stories.
Objects are a core material element of worlds. They interact with:
- Characters (who own or interact with them)
- Traits and Abilities (which determine who can use them and how)
- Locations (which define where they are stored or used)
- Phenomena (which they may emit, trigger, or be affected by)
They are distinct from:
- Constructs (which define their underlying principles or technologies)
- Creatures and Characters (which are animate)
- Phenomena (which represent ongoing effects or supernatural features)
Form
- Aesthetics: Appearance, design, or visual presentation of the object
- Weight (#): Approximate or exact mass of the object, defined by world MASS units
- Amount (#): The number of identical units in this object entry
- Parent_object (single-link: Object): Larger object that this one is part of or contained within
- Materials (multi-link: Construct): The phyiscal matter that constitutes the object
- Technology (multi-link: Construct): Mechanisms relating the object’s design or operation
Function
- Utility: Intended purpose or primary use of the object
- Effects (multi-link: Phenomenon): Phenomena potentially triggered or emitted on object use
- Abilities (multi-link: Ability): Abilities that the object grant or enables
- Consumes (multi-link: Construct): What might be used or depleted on object use
World
- Origins: Background or history of the object
- Location (single-link: Location): Physical place where the object is currently located or stored
- Language (single-link: Language): Required to read, understand, or activate the object
- Affinities (multi-link: Trait): Traits that resonate with or enhance the object’s use, function, or effects