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Objects are tangible, non-living things that can be made, own, traded or destroyed. They can enable abilities, consume resources, trigger phenomena and shape stories.


Objects are a core material element of worlds. They interact with:

  • Characters (who own or interact with them)
  • Traits and Abilities (which determine who can use them and how)
  • Locations (which define where they are stored or used)
  • Phenomena (which they may emit, trigger, or be affected by)

They are distinct from:

  • Constructs (which define their underlying principles or technologies)
  • Creatures and Characters (which are animate)
  • Phenomena (which represent ongoing effects or supernatural features)

Object discussions on GitHub


Form

  • Aesthetics: Appearance, design, or visual presentation of the object
  • Weight (#): Approximate or exact mass of the object, defined by world MASS units
  • Amount (#): The number of identical units in this object entry
  • Parent_object (single-link: Object): Larger object that this one is part of or contained within
  • Materials (multi-link: Construct): The phyiscal matter that constitutes the object
  • Technology (multi-link: Construct): Mechanisms relating the object’s design or operation

Function

  • Utility: Intended purpose or primary use of the object
  • Effects (multi-link: Phenomenon): Phenomena potentially triggered or emitted on object use
  • Abilities (multi-link: Ability): Abilities that the object grant or enables
  • Consumes (multi-link: Construct): What might be used or depleted on object use

World

  • Origins: Background or history of the object
  • Location (single-link: Location): Physical place where the object is currently located or stored
  • Language (single-link: Language): Required to read, understand, or activate the object
  • Affinities (multi-link: Trait): Traits that resonate with or enhance the object’s use, function, or effects